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Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes

posted Nov 1, 2016, 5:29 AM by Βαρβάρα Γαρνέλη   [ updated Nov 1, 2016, 1:34 PM ]
Garneli, V., Giannakos, M., & Chorianopoulos, K. (2016). 
British Journal of Educational Technology.
DOI: 10.1111/bjet.12455
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