Teaching Programming in Secondary Education Through Embodied Computing Platforms: Robotics and Wearables

posted May 26, 2017, 1:45 PM by Alexandros Merkouris

Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes

posted Nov 1, 2016, 5:29 AM by Βαρβάρα Γαρνέλη   [ updated Nov 1, 2016, 1:34 PM ]

Garneli, V., Giannakos, M., & Chorianopoulos, K. (2016). 
British Journal of Educational Technology.
DOI: 10.1111/bjet.12455

Fourth International Workshop on Games and Software Engineering (GAS 2015)

posted Jan 25, 2016, 1:19 PM by Βαρβάρα Γαρνέλη   [ updated Jan 30, 2016, 1:08 PM ]

Computing Education Seminar June 2015

posted May 26, 2015, 3:59 AM by Alexandros Merkouris

Two new PhD students start in the area of Computing Education

posted Jan 18, 2015, 7:41 AM by Konstantinos Chorianopoulos

I am happy to announce that my research program on Computing Education is growing stronger with two new PhD students (Christina Ilioudi, Alexandros Merkouris) who are joining Varvara Garneli. They will work together with schools in order to enhance computing education as well as learning through computers. 

Design principles for serious video games in mathematics

posted Sep 5, 2014, 8:34 AM by Konstantinos Chorianopoulos

Chorianopoulos, K., & Giannakos, M. N. (2014). Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice. IJSG, 1(3), 51–59.

Encouraging computer programming

posted Jan 2, 2014, 3:24 AM by Konstantinos Chorianopoulos   [ updated Jan 2, 2014, 3:24 AM ]

Makris, D.; Euaggelopoulos, K.; Chorianopoulos, K.; and Giannakos, M. (2013). Could you help me to change the variables ? Comparing instruction to encouragement for teaching programming. In WiPSCE ’13, November 11-13, 2013, Aarhus, Denmark

Learning by Playing and Learning by Making

posted Sep 15, 2013, 5:19 AM by Konstantinos Chorianopoulos

Garneli B, Giannakos MN, Chorianopoulos K and Jaccheri L (2013), "Learning by Playing and Learning by Making", In 4th International Conference on Serious Games Development and Applications (SGDA 2013), Trondheim, Norway on 25-27 September 2013

Visiting scientist on affective educational technologies

posted Mar 2, 2013, 6:10 AM by Konstantinos Chorianopoulos   [ updated Mar 2, 2013, 6:11 AM ]

During Spring Semester 2013 we are happy to host Elaine Hayashi, who is a PhD student on educational technologies from the Institute of Computing, at the University of Campinas, Brazil. We are working together with local schools in order to evaluate the adoption of computer education with a focus on affect and the Scratch programming environment.

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