Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes
I am happy to announce that my research program on Computing Education is growing stronger with two new PhD students (Christina Ilioudi, Alexandros Merkouris) who are joining Varvara Garneli. They will work together with schools in order to enhance computing education as well as learning through computers.
Chorianopoulos, K., & Giannakos, M. N. (2014). Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice. IJSG, 1(3), 51–59.
Makris, D.; Euaggelopoulos, K.; Chorianopoulos, K.; and Giannakos, M. (2013). Could you help me to change the variables ? Comparing instruction to encouragement for teaching programming. In WiPSCE ’13, November 11-13, 2013, Aarhus, Denmark
Garneli B, Giannakos MN, Chorianopoulos K and Jaccheri L (2013), "Learning by Playing and Learning by Making", In 4th International Conference on Serious Games Development and Applications (SGDA 2013), Trondheim, Norway on 25-27 September 2013
During Spring Semester 2013 we are happy to host Elaine Hayashi, who is a PhD student on educational technologies from the Institute of Computing, at the University of Campinas, Brazil. We are working together with local schools in order to evaluate the adoption of computer education with a focus on affect and the Scratch programming environment.
We are happy to announce that our workshop proposal (Analytics on Video-Based Learning) has been tentatively accepted at the 3rd International Learning Analytics & Knowledge Conference (LAK 2013), which takes place at Leuven, Belgium 8-12 April 2013. We are going to set-up the workshop site and announce the call for papers early 2013.
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